

Kill them, collect any dropped Fallen Shiplinks, then backtrack to the first area we mentioned. When the area is clear, move forward and turn right, noticing some additional Fallen enemies near some ruins by a cliff. You need 100 in total, but each one they drop should be worth four, meaning you really need 25. Kill them, collecting any Fallen Shiplinks that they drop. You’ll come to a road with some destroyed and abandoned cards, as well as some Fallen enemies hanging out.


When you arrive, hop on your Sparrow and take the turn to the right. Sniper rifles, grenades and special abilities are best for dealing with these tough enemies.Īfter the final wave is dispersed, approach the console bank once more and the mission will finish.Head to Venus and choose the option to Patrol. Taking on two or more of these guys at close range is generally a death sentence. Taking out these enemies from a distance is advised as either type will close on the player (melee will constantly close, ranged will close if player is nearby) and inflict damaging melee strikes. Knights are heavily armoured warriors that stride around the firefight carrying large swords or weapons similar to grenade launchers that lob a powerful explosive that detonates when it hits something. The special enemies are as follows: 1) Wizard, 2) Knight (melee), 3) Knight (ranged). This should give you plenty of time to get ready before the onslaught. The waves consist of large numbers of thralls and acolytes and they will arrive via drop ship. Plug your ghost in and prepare to face three waves of enemies (deja vu? Except this time it's hive enemies. Keep blasting towards the control station marker until you reach a large room containing a bank of computer terminals. After working through the enemies inside and reaching open air again, you should see plenty of captains, vandals and dreg blocking the way (arriving via drop ship). Head into the large building your marker is pointing towards and partway through a darkness zone will trigger. Track down fallen enemies in the area and start blasting until you find a ghost that has information for you (you will probably find several ghosts before finding the right one). Guess that means it's time to start shooting. Turns out the fallen enemies in the area are in possession of the ghosts. Head all the way through the skywatch taking out any opposition until you emerge in the light on the far side. Summon your sparrow and cross the open world until you reach the radar dish building once more (you'll probably arrive at the front entrance this time though). It's OK though as this is the last story mission to take place on Earth.
